Gameplay:
The game is a FPS, so, you have to shoot every enemy that you're
meeting. But you have also to duck or to take cover. Players will lead
Gordon through Black Mesa and also drive a little train. Gordon will
also have the opportunity to ask to guards or scientists to follow him
or to stay where they are, it can be vital for advancing in the game.
Half-Life combines great storytelling in the tradition of Stephen King
with intense action and advanced technology to create a frighteningly
realistic world where players need to think smart to survive. Half-Life
has won more than 50 Game of the Year awards from publications around
the world, and was named 'Best PC Game Ever' in PC Gamer (November
1999).
Throughout the game, both friends and foes behave in sophisticated and
unpredictable ways, a result of Half-Life's powerful and innovative
artificial intelligence. The intensity of the game also reflects the
strong storyline, created by award-winning horror novelist Marc Laidlaw.
Of course there's also a variety of exciting multiplayer scenarios, and
an easy-to-use interface that will have you connected to the game of
your choice in just seconds.
----|Features|---
Half-Life™ takes advantage of licensed technology from id Software, but
adds a whole new level of proprietary technology. Just a few of our
technological advancements include:
Enemy AI
Half-Life™'s monsters are also remarkably--even
terrifyingly--intelligent. Our proprietary AI has them running in packs,
assessing threats and showing a marked distaste for suicide runs. You'd
better think as fast as they do.
Rendering Technologies
So you don't want to have to buy a special hardware accelerator just to
get 16-bit color, colored lighting, blurring, translucency or other cool
visual effects? Then don't. Half-Life™ has developed all these features
in software so now they're an integral part of the gameplay, not just
eye-candy. Of course, if you do have Open-GL, Direct 3D or MMX hardware,
things will look mind-bogglingly cool.
Skeletal Animation System
Our new animation system lets us create monsters that are more
spectacularly menacing than ever before. Half-Life™'s monsters have the
highest polygon count, and the most fluid and complex motion ever seen
in an action game.
Multiplayer
Joining a multiplayer game is now fast and easy, thanks to Half-Life's powerful interface. Find your friends,
choose the type of game you prefer and let our master server do the
rest. Choose from a variety of multiplayer gameplay scenarios, and use
our decal technology to mark your territory with a personal or clan
logo.
Other Features
* Hazard Course training area for practicing movements, special maneuvers, and weapons use
* Seamless level transitions
* A variety of real-world, experimental, and alien-world weapons
* 32 player Internet/LAN support
* Worldcraft 2.0 beta level editor included
|System requirements|
Pentium II 266MHz,
32MB RAM,
graphic card
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